From SWGPets
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Specials)
Pet abilities are located on the PET toolbar which appears when you have a pet called. They can be accessed with the
macro command
/ui action petToolbarSlot# where # is the ability from left to right starting with 0
Standard Abilities
Attack
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- Granted from Attack expertise
- Ability will automatically appear in the far left slot with the expertise
- Makes your pet attack anything that you can attack
- Attack Macro - /ui action petToolbarSlot0
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Follow
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- All pets have this ability
- Makes your pet follow you
- Pets may get stuck or stop following if they're attacked
- Follow Macro - /ui action petToolbarSlot1
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Stay
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- All pets have this ability
- Makes your pet stop moving and stand still
- Stay Macro - /ui action petToolbarSlot2
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Defensive
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- All pets have this ability
- In defensive stance, your pet will defend you and attack anything that attacks you or the pet
- Pet's stance is toggled between Defensive and Passive
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Passive
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- All pets have this ability
- In passive stance, your pet will remain inactive unless directly attacked
- Pet's stance is toggled between Defensive and Passive
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Special Abilities
- There are approximately 25 special pet abilities - for a complete list, see: Special Abilities List
- Different pet types can use a different set of special abilities
- Some special abilities (like Provoke, Dancing Pet, and Resource Scavenger) are usable by all pets
- To find the abilities usable by a specific pet, search the Pet List
- The pet toolbar has four slots available to assign special abilities
- Only one is available by default and the other three are unlocked with expertise
- The Train Pet player ability is used to assign pet specials to the pet toolbar
- To reset the toolbar to train different abilities, a Beast Trainer must be used
- Right clicking a special ability slot on the toolbar will toggle on or off automatic usage
Ranks
- Most pet special abilites have multiple ranks from one to five
- Higher ranks require higher pet combat level and loyalty level
- Special abilites learned from Beast Knowledge Cubes typically have no ranks and can be learned at any level
- Advanced special abilities (like Flank, Health Leech, Puncture, and Shaken) only have three ranks and are more difficult to learn
- Elite special abilities (like Trample) only have one rank and are the hardest to learn
- For tips and info on learning advanced and elite special abilities, see Creature Knowledge
- See: Special Abilities List for a complete list of abilities and their available ranks
Level and Loyalty Restrictions
- With the exception of the non-combat abilities learned from Beast Knowledge Cubes, all special ability ranks have level and loyalty restrictions
- See: Loyalty for information on how to increase your pet's loyalty level
- Level: is the minimum level required to train the special ability
- Loyalty: is the minimum loyalty level required to train the special ability
- Tier 1: means the typical special abilities with five ranks
- Tier 2: means with more advanced special abilities with only three ranks
- Tier 3: means the elite special abilities with only one rank
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| Level
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| Loyalty
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| Tier 1
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| Tier 2
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| Tier 3
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| | 5 | | Wild | | Rank 1 | | | | |
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| | 29 | | Trained | | Rank 2 | | | | |
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| | 47 | | Loyal | | Rank 3 | | Rank 1 | | |
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| | 69 | | Loyal | | Rank 4 | | Rank 2 | | |
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| | 73 | | BFF | | Rank 5 | | Rank 3 | | |
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| | 90 | | BFF | | | | | | Rank 1 |
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Learning Specials
- Before being able to train your pet with a special ability, you must learn it first.
- You only need to learn a special ability once - you can then train it to multiple pets without having to re-learn it
- Specials are learned in one of three ways:
- Most special abilities, especially the combat related, are learned with Creature Knowledge
- Provoke, a pet taunt, is learned from a Beast Trainer
- Several non-combat special abilities are learned from Beast Knowledge Cubes, tradable rewards from collections
Training Specials
- Once you have learned a special ability, you can assign it to an available pet toolbar slot with the Train Pet ability
- A pet must be called to train it an ability
- The pet must have an avilable toolbar slot - reset with a Beast Trainer if it's full, or add an additional slot with expertise
- The pet must be capable of learning the ability - see: Pet List to find a specific pet's available abilities
- The pet must have a high enough combat level (see chart above)
- The pet must have a high enough loyalty (see chart above)
- Higher ranks can be trained without first training the lower ranks - ie: Bite (3) may be trained to a pet without training Bite (1)
- Higher ranks can be trained over a lower rank without needing to visit a Beast Trainer
- Ability level too high means your pet needs more combat levels
- Invalid for Pet Type means the pet you have called can not be trained the special
- Max Abilities Trained means you need to either reset with a Beast Trainer or unlock an additional slot with expertise
Optimal Pets
The optimal way to learn all available combat related specials is to own and use the following pets:
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| Cats
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| Bite, Claw, Flank, Slash
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| | Bats
| | Health Leech, Wind Buffet, Bite, Flank |
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| | Camels
| | Kick, Spit, Bite |
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| | Large Pets
| | Charge, Shaken, Stomp, Trample, Dampen Pain |
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| | Spiders
| | Damage Poison, Defensive, Puncture, Bite |
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| | Reptilian
| | Bolster Armor, Disease, Enfeeble |
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| | Dogs
| | Hamstring, Puncture, Bite |
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