Pet Abilities

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Contents

Pet abilities are located on the PET toolbar which appears when you have a pet called. They can be accessed with the macro command /ui action petToolbarSlot# where # is the ability from left to right starting with 0

Image:Pet toolbar.png

Standard Abilities

Attack

Image:command_attack.png
  • Granted from Attack expertise
  • Ability will automatically appear in the far left slot with the expertise
  • Makes your pet attack anything that you can attack
  • Attack Macro - /ui action petToolbarSlot0

Follow

Image:command_follow.png
  • All pets have this ability
  • Makes your pet follow you
  • Pets may get stuck or stop following if they're attacked
  • Follow Macro - /ui action petToolbarSlot1

Stay

Image:command_stay.png
  • All pets have this ability
  • Makes your pet stop moving and stand still
  • Stay Macro - /ui action petToolbarSlot2

Defensive

Image:command_defensive.png
  • All pets have this ability
  • In defensive stance, your pet will defend you and attack anything that attacks you or the pet
  • Pet's stance is toggled between Defensive and Passive

Passive

Image:command_passive.png
  • All pets have this ability
  • In passive stance, your pet will remain inactive unless directly attacked
  • Pet's stance is toggled between Defensive and Passive

Special Abilities

  • There are approximately 25 special pet abilities - for a complete list, see: Special Abilities List
  • Different pet types can use a different set of special abilities
  • Some special abilities (like Provoke, Dancing Pet, and Resource Scavenger) are usable by all pets
  • To find the abilities usable by a specific pet, search the Pet List
  • The pet toolbar has four slots available to assign special abilities
  • Only one is available by default and the other three are unlocked with expertise
  • The Train Pet player ability is used to assign pet specials to the pet toolbar
  • To reset the toolbar to train different abilities, a Beast Trainer must be used
  • Right clicking a special ability slot on the toolbar will toggle on or off automatic usage

Ranks

  • Most pet special abilites have multiple ranks from one to five
  • Higher ranks require higher pet combat level and loyalty level
  • Special abilites learned from Beast Knowledge Cubes typically have no ranks and can be learned at any level
  • Advanced special abilities (like Flank, Health Leech, Puncture, and Shaken) only have three ranks and are more difficult to learn
  • Elite special abilities (like Trample) only have one rank and are the hardest to learn
  • For tips and info on learning advanced and elite special abilities, see Creature Knowledge
  • See: Special Abilities List for a complete list of abilities and their available ranks

Level and Loyalty Restrictions

  • With the exception of the non-combat abilities learned from Beast Knowledge Cubes, all special ability ranks have level and loyalty restrictions
  • See: Loyalty for information on how to increase your pet's loyalty level
  • Level: is the minimum level required to train the special ability
  • Loyalty: is the minimum loyalty level required to train the special ability
  • Tier 1: means the typical special abilities with five ranks
  • Tier 2: means with more advanced special abilities with only three ranks
  • Tier 3: means the elite special abilities with only one rank
Level Loyalty Tier 1 Tier 2 Tier 3
5 Wild Rank 1
29 Trained Rank 2
47 Loyal Rank 3 Rank 1
69 Loyal Rank 4 Rank 2
73 BFF Rank 5 Rank 3
90 BFF Rank 1

Learning Specials

  • Before being able to train your pet with a special ability, you must learn it first.
  • You only need to learn a special ability once - you can then train it to multiple pets without having to re-learn it
  • Specials are learned in one of three ways:
  1. Most special abilities, especially the combat related, are learned with Creature Knowledge
  2. Provoke, a pet taunt, is learned from a Beast Trainer
  3. Several non-combat special abilities are learned from Beast Knowledge Cubes, tradable rewards from collections

Training Specials

  • Once you have learned a special ability, you can assign it to an available pet toolbar slot with the Train Pet ability
  • A pet must be called to train it an ability
  • The pet must have an avilable toolbar slot - reset with a Beast Trainer if it's full, or add an additional slot with expertise
  • The pet must be capable of learning the ability - see: Pet List to find a specific pet's available abilities
  • The pet must have a high enough combat level (see chart above)
  • The pet must have a high enough loyalty (see chart above)
  • Higher ranks can be trained without first training the lower ranks - ie: Bite (3) may be trained to a pet without training Bite (1)
  • Higher ranks can be trained over a lower rank without needing to visit a Beast Trainer
  • Ability level too high means your pet needs more combat levels
  • Invalid for Pet Type means the pet you have called can not be trained the special
  • Max Abilities Trained means you need to either reset with a Beast Trainer or unlock an additional slot with expertise

Optimal Pets

The optimal way to learn all available combat related specials is to own and use the following pets:

Cats Bite, Claw, Flank, Slash
Bats Health Leech, Wind Buffet, Bite, Flank
Camels Kick, Spit, Bite
Large Pets Charge, Shaken, Stomp, Trample, Dampen Pain
Spiders Damage Poison, Defensive, Puncture, Bite
Reptilian Bolster Armor, Disease, Enfeeble
Dogs Hamstring, Puncture, Bite

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